![]() In addition to the facilities available to other shaders such as texturing, storage buffers, and atomic memory operations, compute shaders are able to synchronize with each other and share data amongst themselves in order to make general computation easier. ![]() Just like all shaders in OpenGL, they are written in GLSL and run in large parallel groups that simultaneously work on huge amounts of data. How to synchronize compute shaders and keep their work in orderĬompute shaders are a way to take advantage of the enormous computational power of graphics processors that implement OpenGL.How to pass data between compute shader invocations. ![]()
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